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Post by GoombaGalaxy on Dec 12, 2011 15:05:57 GMT -7
I figured we would need a thread like this sooner or later. Just a place for asking others whether or not an idea/concept is possible or not.
Like, is it possible to create new land/ground?
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Post by NWPlayer123 on Dec 12, 2011 15:15:27 GMT -7
Yes, it is. Or it WILL be if it isn't already. You'd make it as a .3ds and then once blank finishes the last few sections for the Model Converter, we can convert it from a .3ds to a .bdl and then replace an object in the game.
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Post by sparkerboy8 on Dec 18, 2011 20:29:56 GMT -7
Wondering, we can add in new shine sprites/stars right? Also, can we have SS?
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Post by NWPlayer123 on Dec 19, 2011 4:59:31 GMT -7
Yes, we CAN add in new shine sprites as far as I know.
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Post by sparkerboy8 on Dec 30, 2011 20:45:14 GMT -7
IS it possible to use the turbo nozzle on poisoned water without getting hurt?
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Post by TheMario101 on Dec 31, 2011 10:19:14 GMT -7
It can be Idk about the original game
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Post by sparkerboy8 on Mar 10, 2012 11:30:34 GMT -7
Is it possible to put in enemies from SMG2 without the game crashing?
Also, how long will it take to import FLUDD?
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Post by sparkerboy8 on Mar 18, 2012 14:07:56 GMT -7
Again, Is it possible to put in enemies from SMG2 without the game crashing?
Another again, how long will to take to import FLUDD?
New Question: How many levels are in every boss level?
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Post by TheMario101 on Mar 19, 2012 3:50:25 GMT -7
let's do...one mission, one red coins, one 100 coins, and a hidden shine
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Post by sparkerboy8 on Mar 22, 2012 17:58:55 GMT -7
^For the boss level? It makes sense. So two mission shines and two extra. The red coins should be first, like a key to get to the boss.
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Post by TheMario101 on Mar 24, 2012 3:15:34 GMT -7
I think it should be laid out like the boss levels from SM64. If I remember right, there was one normal "beat the boss" mission, one hidden star, and just like every other level, red coins and 100 coins
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Post by zm123bro on Apr 11, 2012 10:32:13 GMT -7
good idea. btt
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